(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
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		@@ -527,7 +527,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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			break;
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								break;
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		case 4: { /* Set password button */
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							case 4: { /* Set password button */
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			StringID str;
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								StringID str;
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			str = AllocateName(_network_game_info.server_password, 0);
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								str = AllocateName(_network_server_password, 0);
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			ShowQueryString(str, STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
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								ShowQueryString(str, STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
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			DeleteName(str);
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								DeleteName(str);
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			} break;
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								} break;
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@@ -610,8 +610,8 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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	case WE_ON_EDIT_TEXT: {
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						case WE_ON_EDIT_TEXT: {
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		byte *b = e->edittext.str;
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							byte *b = e->edittext.str;
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		ttd_strlcpy(_network_game_info.server_password, b, sizeof(_network_game_info.server_password));
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							ttd_strlcpy(_network_server_password, b, sizeof(_network_server_password));
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		if (_network_game_info.server_password[0] == '\0') {
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							if (_network_server_password[0] == '\0') {
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			_network_game_info.use_password = 0;
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								_network_game_info.use_password = 0;
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		} else {
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							} else {
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			_network_game_info.use_password = 1;
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								_network_game_info.use_password = 1;
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