(svn r21157) -Codechange: remove information about the text direction out of the language "list"
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@@ -273,7 +273,7 @@ struct DepotWindow : Window {
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bool free_wagon = false;
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int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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int image_left = rtl ? left + this->count_width : left + this->header_width;
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int image_right = rtl ? right - this->header_width : right - this->count_width;
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@@ -331,7 +331,7 @@ struct DepotWindow : Window {
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{
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if (widget != DEPOT_WIDGET_MATRIX) return;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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uint16 mat_data = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data;
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@@ -389,7 +389,7 @@ struct DepotWindow : Window {
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{
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const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX);
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/* In case of RTL the widgets are swapped as a whole */
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if (_dynlang.text_dir == TD_RTL) x = matrix_widget->current_x - x;
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if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
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uint xt = 0, xm = 0, ym = 0;
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if (this->type == VEH_TRAIN) {
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