(svn r21157) -Codechange: remove information about the text direction out of the language "list"

This commit is contained in:
rubidium
2010-11-13 09:56:25 +00:00
parent b698045b82
commit 5ec2bcc0d9
34 changed files with 86 additions and 85 deletions

View File

@@ -207,7 +207,7 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se
* right-to-left characters depending on the context. As the next text might be an user's name, the
* user name's characters will influence the direction of the "***" instead of the language setting
* of the game. Manually set the direction of the "***" by inserting a text-direction marker. */
char *msg_ptr = message + Utf8Encode(message, _dynlang.text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
GetString(msg_ptr, strid, lastof(message));
DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message);

View File

@@ -1543,7 +1543,7 @@ struct NetworkLobbyWindow : public Window {
void DrawMatrix(const Rect &r) const
{
bool rtl = _dynlang.text_dir == TD_RTL;
bool rtl = _current_text_dir == TD_RTL;
uint left = r.left + WD_FRAMERECT_LEFT;
uint right = r.right - WD_FRAMERECT_RIGHT;
@@ -2064,7 +2064,7 @@ struct NetworkClientListWindow : Window {
{
if (widget != CLW_PANEL) return;
bool rtl = _dynlang.text_dir == TD_RTL;
bool rtl = _current_text_dir == TD_RTL;
int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2;
uint y = r.top + WD_FRAMERECT_TOP;
uint left = r.left + WD_FRAMERECT_LEFT;