(svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension
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@@ -1792,13 +1792,25 @@ bool AfterLoadGame()
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if (IsTileType(t, MP_UNMOVABLE) && HasBit(_m[t].m5, 7)) {
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/* Move size and part identification of HQ out of the m5 attribute,
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* on new locations */
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uint8 old_m5 = _m[t].m5;
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_m[t].m3 = GB(_m[t].m5, 0, 5);
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_m[t].m5 = UNMOVABLE_HQ;
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SetCompanyHQSize(t, GB(old_m5, 2, 3));
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SetCompanyHQSection(t, GB(old_m5, 0, 2));
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}
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}
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}
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if (CheckSavegameVersion(144)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (!IsTileType(t, MP_UNMOVABLE)) continue;
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/* Reordering/generalisation of the unmovable bits. */
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UnmovableType type = GetUnmovableType(t);
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SetCompanyHQSize(t, type == UNMOVABLE_HQ ? GB(_m[t].m3, 2, 3) : 0);
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SetCompanyHQSection(t, type == UNMOVABLE_HQ ? GB(_m[t].m3, 1, 1) << 4 | GB(_m[t].m3, 0, 1) : 0);
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/* Make sure those bits are clear as well! */
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_m[t].m4 = 0;
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_me[t].m7 = 0;
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}
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}
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if (CheckSavegameVersion(113)) {
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/* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
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