(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible
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@@ -112,7 +112,7 @@ static void CloseWindowsConsoleThread()
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#endif
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static void *_dedicated_video_mem;
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static Pixel *_dedicated_video_mem;
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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extern void SwitchMode(int new_mode);
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@@ -122,7 +122,7 @@ static const char *DedicatedVideoStart(const char * const *parm)
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{
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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_dedicated_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
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SetDebugString("net=6");
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@@ -283,7 +283,7 @@ static void DedicatedVideoMainLoop()
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next_tick = cur_ticks + 30;
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GameLoop();
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_screen.dst_ptr = (Pixel*)_dedicated_video_mem;
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_screen.dst_ptr = _dedicated_video_mem;
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UpdateWindows();
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}
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CSleep(1);
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