(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
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@@ -159,12 +159,12 @@ public:
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Rect coord; ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
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Vehicle *next_hash; ///< NOSAVE: Next vehicle in the visual location hash.
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Vehicle **prev_hash; ///< NOSAVE: Previous vehicle in the visual location hash.
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Vehicle *hash_viewport_next; ///< NOSAVE: Next vehicle in the visual location hash.
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Vehicle **hash_viewport_prev; ///< NOSAVE: Previous vehicle in the visual location hash.
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Vehicle *next_new_hash; ///< NOSAVE: Next vehicle in the tile location hash.
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Vehicle **prev_new_hash; ///< NOSAVE: Previous vehicle in the tile location hash.
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Vehicle **old_new_hash; ///< NOSAVE: Cache of the current hash chain.
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Vehicle *hash_tile_next; ///< NOSAVE: Next vehicle in the tile location hash.
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Vehicle **hash_tile_prev; ///< NOSAVE: Previous vehicle in the tile location hash.
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Vehicle **hash_tile_current; ///< NOSAVE: Cache of the current hash chain.
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SpriteID colourmap; ///< NOSAVE: cached colour mapping
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