Add: Setting to save a unique id for each savegame

This commit is contained in:
damfr
2018-11-19 16:03:52 +01:00
parent 868c6f924a
commit 5f6858c379
5 changed files with 23 additions and 1 deletions

View File

@@ -105,6 +105,11 @@ static void _GenerateWorld(void *)
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
_random.SetSeed(_settings_game.game_creation.generation_seed);
/* Generates a unique id for the savegame, to avoid accidentally overwriting a save */
/* We keep id 0 for old savegames that don't have an id */
_settings_game.game_creation.generation_unique_id = _interactive_random.Next(UINT32_MAX - 1) + 1; /* Generates between [1,UINT32_MAX] */
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);