Add: Setting to save a unique id for each savegame
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@@ -3045,6 +3045,12 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(203)) {
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/* Generate a random id for savegames that didn't have one */
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/* We keep id 0 for old savegames that don't have an id */
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_settings_game.game_creation.generation_unique_id = _interactive_random.Next(UINT32_MAX-1) + 1; /* Generates between [1;UINT32_MAX] */
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(127)) {
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Station *st;
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@@ -270,8 +270,9 @@
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* 200 #6805 Extend railtypes to 64, adding uint16 to map array.
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* 201 #6885 Extend NewGRF persistant storages.
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* 202 #6867 Increase industry cargo slots to 16 in, 16 out
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* 203 #6973 Add unique id to savegames
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*/
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extern const uint16 SAVEGAME_VERSION = 202; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 203; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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