Add: Setting to save a unique id for each savegame

This commit is contained in:
damfr
2018-11-19 16:03:52 +01:00
parent 868c6f924a
commit 5f6858c379
5 changed files with 23 additions and 1 deletions

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@@ -283,6 +283,7 @@ struct NetworkSettings {
/** Settings related to the creation of games. */
struct GameCreationSettings {
uint32 generation_seed; ///< noise seed for world generation
uint32 generation_unique_id; ///< random id to differentiate savegames
Year starting_year; ///< starting date
uint8 map_x; ///< X size of map
uint8 map_y; ///< Y size of map