Add: Setting to save a unique id for each savegame
This commit is contained in:
@@ -283,6 +283,7 @@ struct NetworkSettings {
|
||||
/** Settings related to the creation of games. */
|
||||
struct GameCreationSettings {
|
||||
uint32 generation_seed; ///< noise seed for world generation
|
||||
uint32 generation_unique_id; ///< random id to differentiate savegames
|
||||
Year starting_year; ///< starting date
|
||||
uint8 map_x; ///< X size of map
|
||||
uint8 map_y; ///< Y size of map
|
||||
|
Reference in New Issue
Block a user