(svn r10515) -Codechange: allow getting some more data about the environment of an industry.
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@@ -165,8 +165,19 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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case 0x61: return 0; // Get random tile bits at offset param
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case 0x62: // Land info of nearby tiles
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case 0x63: break; // Animation stage of nerby tiles
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
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/* Animation stage of nearby tiles */
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case 0x63 : {
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tile = GetNearbyTile(parameter, tile);
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
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return GetIndustryAnimationState(tile);
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}
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return 0xFFFFFFFF;
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}
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/* Distance of nearest industry of given type */
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
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/* Get town zone and Manhattan distance of closest town */
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case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
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@@ -296,12 +307,16 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
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}
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switch (variable) {
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case 0x62: break;// Land info of nearby tiles
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); // Distance of nearest industry of given type
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/* Land info of nearby tiles */
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case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
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/* Distance of nearest industry of given type */
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case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
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/* Location where to build the industry */
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case 0x80: return tile;
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case 0x81: return GB(tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
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case 0x83:
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