Change: Make a shortened network revision string for use in server queries
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@@ -191,7 +191,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
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strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name));
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strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
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strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision));
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strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
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Packet packet(PACKET_UDP_SERVER_RESPONSE);
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this->SendNetworkGameInfo(&packet, &ngi);
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