Change: Make a shortened network revision string for use in server queries

This commit is contained in:
Niels Martin Hansen
2019-01-28 11:10:59 +01:00
parent c511b0e801
commit 5f8354f358
6 changed files with 64 additions and 7 deletions

View File

@@ -191,7 +191,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name));
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision));
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
Packet packet(PACKET_UDP_SERVER_RESPONSE);
this->SendNetworkGameInfo(&packet, &ngi);