(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).

It isn't the best name, but we couldn't find any better.
  This unifies the pool-system even more.
This commit is contained in:
truelight
2006-08-22 20:41:26 +00:00
parent 2e0d16026b
commit 5fd9aeb12b
18 changed files with 94 additions and 34 deletions

View File

@@ -379,9 +379,9 @@ static void AiNew_State_LocateRoute(Player *p)
if (p->ainew.temp == -1) {
// First, we pick a random spot to search from
if (p->ainew.from_type == AI_CITY) {
p->ainew.temp = AI_RandomRange(_total_towns);
p->ainew.temp = AI_RandomRange(GetTownArraySize());
} else {
p->ainew.temp = AI_RandomRange(_total_industries);
p->ainew.temp = AI_RandomRange(GetIndustryArraySize());
}
}
@@ -391,9 +391,9 @@ static void AiNew_State_LocateRoute(Player *p)
// to try again
p->ainew.temp++;
if (p->ainew.from_type == AI_CITY) {
if (p->ainew.temp >= (int)_total_towns) p->ainew.temp = 0;
if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0;
} else {
if (p->ainew.temp >= _total_industries) p->ainew.temp = 0;
if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0;
}
// Don't do an attempt if we are trying the same id as the last time...
@@ -415,9 +415,9 @@ static void AiNew_State_LocateRoute(Player *p)
if (p->ainew.temp == -1) {
// First, we pick a random spot to search to
if (p->ainew.to_type == AI_CITY) {
p->ainew.temp = AI_RandomRange(_total_towns);
p->ainew.temp = AI_RandomRange(GetTownArraySize());
} else {
p->ainew.temp = AI_RandomRange(_total_industries);
p->ainew.temp = AI_RandomRange(GetIndustryArraySize());
}
}
@@ -531,9 +531,9 @@ static void AiNew_State_LocateRoute(Player *p)
// to try again
p->ainew.temp++;
if (p->ainew.to_type == AI_CITY) {
if (p->ainew.temp >= (int)_total_towns) p->ainew.temp = 0;
if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0;
} else {
if (p->ainew.temp >= _total_industries) p->ainew.temp = 0;
if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0;
}
// Don't do an attempt if we are trying the same id as the last time...