(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
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14
town.h
14
town.h
@@ -179,6 +179,18 @@ static inline uint16 GetTownPoolSize(void)
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return _town_pool.total_items;
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}
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VARDEF uint _total_towns;
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static inline TownID GetTownArraySize(void)
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index + 1. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return _total_towns + 1;
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}
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static inline bool IsValidTownID(uint index)
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{
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return index < GetTownPoolSize() && IsValidTown(GetTown(index));
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@@ -187,8 +199,6 @@ static inline bool IsValidTownID(uint index)
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#define FOR_ALL_TOWNS_FROM(t, start) for (t = GetTown(start); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) if (IsValidTown(t))
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#define FOR_ALL_TOWNS(t) FOR_ALL_TOWNS_FROM(t, 0)
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VARDEF uint _total_towns; // For the AI: the amount of towns active
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VARDEF bool _town_sort_dirty;
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VARDEF byte _town_sort_order;
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