Debug: Add experimental command to switch baseset

This commit is contained in:
Jonathan G Rennison
2020-12-26 10:54:01 +00:00
parent 78b06ddc40
commit 5fe5884613
5 changed files with 50 additions and 6 deletions

View File

@@ -47,11 +47,13 @@ bool _right_button_down; ///< Is right mouse button pressed?
bool _right_button_clicked; ///< Is right mouse button clicked?
DrawPixelInfo _screen;
bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
bool _check_special_modes;
bool _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
PauseMode _pause_mode;
Palette _cur_palette;
std::string _switch_baseset;
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
DrawPixelInfo *_cur_dpi;