Fix #6780: Some windows didn't get updated from OnTick() (#7048)

This commit is contained in:
PeterN
2019-01-12 23:23:23 +00:00
committed by Charles Pigott
parent 9aecbac2b4
commit 5ff0c24993
5 changed files with 35 additions and 18 deletions

View File

@@ -15,9 +15,9 @@
#include "window_gui.h"
#include "table/sprites.h"
#include "strings_func.h"
#include "debug.h"
#include "console_func.h"
#include "console_type.h"
#include "guitimer_func.h"
#include "widgets/framerate_widget.h"
@@ -295,7 +295,7 @@ static const NWidgetPart _framerate_window_widgets[] = {
struct FramerateWindow : Window {
bool small;
uint32 next_update;
GUITimer next_update;
struct CachedDecimal {
StringID strid;
@@ -339,21 +339,24 @@ struct FramerateWindow : Window {
this->InitNested(number);
this->small = this->IsShaded();
this->UpdateData();
this->next_update.SetInterval(100);
}
virtual void OnTick()
virtual void OnRealtimeTick(uint delta_ms)
{
bool elapsed = this->next_update.Elapsed(delta_ms);
/* Check if the shaded state has changed, switch caption text if it has */
if (this->small != this->IsShaded()) {
this->small = this->IsShaded();
this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
this->next_update = 0;
elapsed = true;
}
if (_realtime_tick >= this->next_update) {
if (elapsed) {
this->UpdateData();
this->SetDirty();
this->next_update = _realtime_tick + 100;
this->next_update.SetInterval(100);
}
}
@@ -527,7 +530,7 @@ static const NWidgetPart _frametime_graph_window_widgets[] = {
struct FrametimeGraphWindow : Window {
int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
int horizontal_scale; ///< number of half-second units horizontally
uint32 next_scale_update; ///< realtime tick for next scale update
GUITimer next_scale_update; ///< interval for next scale update
PerformanceElement element; ///< what element this window renders graph for
Dimension graph_size; ///< size of the main graph area (excluding axis labels)
@@ -537,7 +540,7 @@ struct FrametimeGraphWindow : Window {
this->element = (PerformanceElement)number;
this->horizontal_scale = 4;
this->vertical_scale = TIMESTAMP_PRECISION / 10;
this->next_scale_update = 0;
this->next_scale_update.SetInterval(1);
this->InitNested(number);
}
@@ -649,12 +652,12 @@ struct FrametimeGraphWindow : Window {
this->SelectVerticalScale(peak_value);
}
virtual void OnTick()
virtual void OnRealtimeTick(uint delta_ms)
{
this->SetDirty();
if (this->next_scale_update < _realtime_tick) {
this->next_scale_update = _realtime_tick + 500;
if (this->next_scale_update.Elapsed(delta_ms)) {
this->next_scale_update.SetInterval(500);
this->UpdateScale();
}
}