(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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@@ -284,7 +284,7 @@ struct EngineRenew : PoolItem<EngineRenew, EngineRenewID, &_EngineRenew_pool> {
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EngineRenew(EngineID from = INVALID_ENGINE, EngineID to = INVALID_ENGINE) : from(from), to(to), next(NULL) {}
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~EngineRenew() { this->from = INVALID_ENGINE; }
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bool IsValid() const { return this->from != INVALID_ENGINE; }
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inline bool IsValid() const { return this->from != INVALID_ENGINE; }
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};
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#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->IsValid())
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