(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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@@ -159,7 +159,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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/** Destroy the town */
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~Town();
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bool IsValid() const { return this->xy != 0; }
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inline bool IsValid() const { return this->xy != 0; }
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};
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struct HouseSpec {
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