(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)

This commit is contained in:
truebrain
2011-12-19 20:57:51 +00:00
parent e53b2f2ab0
commit 5ff98b45c1
5 changed files with 36 additions and 9 deletions

View File

@@ -55,6 +55,7 @@ void SQGSTown_Register(Squirrel *engine)
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsCity, "IsCity", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::ExpandTown, "ExpandTown", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i");
SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i");

View File

@@ -200,6 +200,14 @@
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
}
/* static */ bool ScriptTown::ExpandTown(TownID town_id, int houses)
{
EnforcePrecondition(false, IsValidTown(town_id));
EnforcePrecondition(false, houses > 0);
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, houses, CMD_EXPAND_TOWN);
}
/* static */ ScriptTown::TownRating ScriptTown::GetRating(TownID town_id, ScriptCompany::CompanyID company_id)
{
if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;

View File

@@ -312,6 +312,17 @@ public:
*/
static bool PerformTownAction(TownID town_id, TownAction town_action);
/**
* Expand the town.
* @param town_id The town to expand.
* @param houses The amount of houses to grow the town with.
* @pre IsValidTown(town_id).
* @pre houses > 0.
* @return True if the action succeeded.
* @api -ai
*/
static bool ExpandTown(TownID town_id, int houses);
/**
* Get the rating of a company within a town.
* @param town_id The town to get the rating for.