Merge branch 'master' into town_cargo_adj
Conflicts: src/settings_gui.cpp
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@@ -83,7 +83,7 @@ struct GUISettings {
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uint8 stop_location; ///< what is the default stop location of trains?
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uint8 auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling)
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byte errmsg_duration; ///< duration of error message
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byte hover_delay; ///< time required to activate a hover event, in seconds
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uint16 hover_delay_ms; ///< time required to activate a hover event, in milliseconds
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bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars
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uint8 smallmap_land_colour; ///< colour used for land and heightmap at the smallmap
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bool reverse_scroll; ///< right-Click-Scrolling scrolls in the opposite direction
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@@ -144,7 +144,7 @@ struct GUISettings {
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uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount
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uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending
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#ifdef ENABLE_NETWORK
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uint16 network_chat_box_width; ///< width of the chat box in pixels
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uint16 network_chat_box_width_pct; ///< width of the chat box in percent
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uint8 network_chat_box_height; ///< height of the chat box in lines
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uint16 network_chat_timeout; ///< timeout of chat messages in seconds
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#endif
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@@ -278,7 +278,7 @@ struct GameCreationSettings {
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uint8 map_y; ///< Y size of map
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byte land_generator; ///< the landscape generator
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byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
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byte snow_line_height; ///< a number 0-15 that configured snow line height
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byte snow_line_height; ///< the configured snow line height
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byte tgen_smoothness; ///< how rough is the terrain from 0-3
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byte tree_placer; ///< the tree placer algorithm
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byte heightmap_rotation; ///< rotation director for the heightmap
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@@ -296,9 +296,11 @@ struct GameCreationSettings {
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/** Settings related to construction in-game */
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struct ConstructionSettings {
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uint8 max_heightlevel; ///< maximum allowed heightlevel
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bool build_on_slopes; ///< allow building on slopes
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bool autoslope; ///< allow terraforming under things
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uint16 max_bridge_length; ///< maximum length of bridges
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byte max_bridge_height; ///< maximum height of bridges
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uint16 max_tunnel_length; ///< maximum length of tunnels
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byte train_signal_side; ///< show signals on left / driving / right side
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bool extra_dynamite; ///< extra dynamite
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