Merge branch 'master' into town_cargo_adj

Conflicts:
	src/settings_gui.cpp
This commit is contained in:
Jonathan G Rennison
2015-08-02 00:04:04 +01:00
940 changed files with 57198 additions and 38591 deletions

View File

@@ -83,7 +83,7 @@ struct GUISettings {
uint8 stop_location; ///< what is the default stop location of trains?
uint8 auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling)
byte errmsg_duration; ///< duration of error message
byte hover_delay; ///< time required to activate a hover event, in seconds
uint16 hover_delay_ms; ///< time required to activate a hover event, in milliseconds
bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars
uint8 smallmap_land_colour; ///< colour used for land and heightmap at the smallmap
bool reverse_scroll; ///< right-Click-Scrolling scrolls in the opposite direction
@@ -144,7 +144,7 @@ struct GUISettings {
uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount
uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending
#ifdef ENABLE_NETWORK
uint16 network_chat_box_width; ///< width of the chat box in pixels
uint16 network_chat_box_width_pct; ///< width of the chat box in percent
uint8 network_chat_box_height; ///< height of the chat box in lines
uint16 network_chat_timeout; ///< timeout of chat messages in seconds
#endif
@@ -278,7 +278,7 @@ struct GameCreationSettings {
uint8 map_y; ///< Y size of map
byte land_generator; ///< the landscape generator
byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
byte snow_line_height; ///< a number 0-15 that configured snow line height
byte snow_line_height; ///< the configured snow line height
byte tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm
byte heightmap_rotation; ///< rotation director for the heightmap
@@ -296,9 +296,11 @@ struct GameCreationSettings {
/** Settings related to construction in-game */
struct ConstructionSettings {
uint8 max_heightlevel; ///< maximum allowed heightlevel
bool build_on_slopes; ///< allow building on slopes
bool autoslope; ///< allow terraforming under things
uint16 max_bridge_length; ///< maximum length of bridges
byte max_bridge_height; ///< maximum height of bridges
uint16 max_tunnel_length; ///< maximum length of tunnels
byte train_signal_side; ///< show signals on left / driving / right side
bool extra_dynamite; ///< extra dynamite