(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
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@@ -1974,7 +1974,7 @@ void HandleKeypress(uint32 raw_key)
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{
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(IsGeneratingWorld() || _local_company == _current_company);
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assert(IsGeneratingWorld() || IsLocalCompany());
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/* Setup event */
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uint16 key = GB(raw_key, 0, 16);
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@@ -2135,7 +2135,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
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{
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(IsGeneratingWorld() || _local_company == _current_company);
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assert(IsGeneratingWorld() || IsLocalCompany());
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HandlePlacePresize();
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UpdateTileSelection();
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@@ -2241,7 +2241,7 @@ void HandleMouseEvents()
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{
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(IsGeneratingWorld() || _local_company == _current_company);
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assert(IsGeneratingWorld() || IsLocalCompany());
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static int double_click_time = 0;
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static Point double_click_pos = {0, 0};
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@@ -2348,7 +2348,7 @@ void InputLoop()
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{
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(IsGeneratingWorld() || _local_company == _current_company);
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assert(IsGeneratingWorld() || IsLocalCompany());
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CheckSoftLimit();
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HandleKeyScrolling();
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