Change: Allow dedicated server to use threaded saves. (#10787)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
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@@ -3142,7 +3142,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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if (fop == SLO_SAVE) { // SAVE game
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Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, filename);
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if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
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if (!_settings_client.gui.threaded_saves) threaded = false;
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return DoSave(new FileWriter(fh), threaded);
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}
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