Show small square if vehicle owner does not match list owner.
No longer check the infrastructure sharing setting. Add a separate setting to control company colour squares (default on).
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@@ -1377,6 +1377,8 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
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STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed)
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STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
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STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS :Show the vehicle's route steps: {STRING2}
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STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR :Mark other companies' vehicles in lists with their company colour: {STRING2}
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STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR_HELPTEXT :Vehicles in a vehicle list window which are owned by a different company than the owner of the vehicle list are marked with a coloured square in the vehicle's company colour.
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STR_CONFIG_SETTING_VIEWPORT_MAP_SCAN_SURROUNDINGS :Scan surroundings (better for high zoom out levels): {STRING2}
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STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SLOPES :Show slopes: {STRING2}
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@@ -1590,6 +1590,7 @@ static SettingsContainer &GetSettingsTree()
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interface->Add(new SettingEntry("gui.expenses_layout"));
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interface->Add(new SettingEntry("gui.show_train_length_in_details"));
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interface->Add(new SettingEntry("gui.show_vehicle_group_in_details"));
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interface->Add(new SettingEntry("gui.show_vehicle_list_company_colour"));
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}
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SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
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@@ -170,6 +170,7 @@ struct GUISettings {
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bool show_vehicle_group_in_details; ///< show vehicle group in vehicle details window top widget
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uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
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bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
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bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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@@ -3879,6 +3879,15 @@ strhelp = STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT
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proc = RedrawScreen
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cat = SC_BASIC
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[SDTC_BOOL]
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var = gui.show_vehicle_list_company_colour
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = true
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str = STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR
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strhelp = STR_CONFIG_SETTING_SHOW_VEHICLE_LIST_COMPANY_COLOUR_HELPTEXT
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proc = RedrawScreen
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cat = SC_BASIC
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; For the dedicated build we'll enable dates in logs by default.
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[SDTC_BOOL]
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ifdef = DEDICATED
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@@ -1453,13 +1453,13 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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DrawString(text_left, text_right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
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/* company colour stripe along vehicle description row */
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if (_settings_game.economy.infrastructure_sharing[VEH_TRAIN] || _settings_game.economy.infrastructure_sharing[VEH_ROAD] || _settings_game.economy.infrastructure_sharing[VEH_SHIP] || _settings_game.economy.infrastructure_sharing[VEH_AIRCRAFT]) {
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if (_settings_client.gui.show_vehicle_list_company_colour && v->owner != this->vli.company) {
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byte ccolour = 0;
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Company *c = Company::Get(v->owner);
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if (c != NULL) {
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ccolour = _colour_gradient[c->colour][6];
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}
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GfxFillRect(text_left, y, text_right, y + FONT_HEIGHT_SMALL - 2, ccolour, FILLRECT_OPAQUE);
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GfxFillRect((text_right - 1) - (FONT_HEIGHT_SMALL - 2), y + 1, text_right - 1, (y + 1) + (FONT_HEIGHT_SMALL - 2), ccolour, FILLRECT_OPAQUE);
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}
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if (v->name != NULL) {
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