(svn r5609) CodeChange : Apply coding style
This commit is contained in:
28
main_gui.c
28
main_gui.c
@@ -537,7 +537,7 @@ static const Widget _player_menu_widgets[] = {
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static int GetPlayerIndexFromMenu(int index)
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{
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if (index >= 0) {
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const Player* p;
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const Player *p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && --index < 0) return p->index;
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@@ -549,7 +549,7 @@ static int GetPlayerIndexFromMenu(int index)
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static void UpdatePlayerMenuHeight(Window *w)
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{
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uint num = 0;
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const Player* p;
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const Player *p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) num++;
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@@ -786,7 +786,7 @@ static void ToolbarIndustryClick(Window *w)
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static void ToolbarTrainClick(Window *w)
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{
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const Vehicle* v;
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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@@ -797,7 +797,7 @@ static void ToolbarTrainClick(Window *w)
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static void ToolbarRoadClick(Window *w)
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{
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const Vehicle* v;
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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@@ -808,7 +808,7 @@ static void ToolbarRoadClick(Window *w)
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static void ToolbarShipClick(Window *w)
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{
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const Vehicle* v;
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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@@ -819,7 +819,7 @@ static void ToolbarShipClick(Window *w)
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static void ToolbarAirClick(Window *w)
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{
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const Vehicle* v;
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const Vehicle *v;
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int dis = -1;
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FOR_ALL_VEHICLES(v) {
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@@ -869,7 +869,7 @@ bool DoZoomInOutWindow(int how, Window *w)
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// routine to disable/enable the zoom buttons. Didn't know where to place these otherwise
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{
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Window* wt = NULL;
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Window *wt = NULL;
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switch (w->window_class) {
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case WC_MAIN_WINDOW:
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@@ -920,7 +920,7 @@ static void ToolbarZoomOutClick(Window *w)
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static void ToolbarBuildRailClick(Window *w)
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{
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const Player* p = GetPlayer(_local_player);
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const Player *p = GetPlayer(_local_player);
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Window *w2;
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w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
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WP(w2,menu_d).sel_index = _last_built_railtype;
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@@ -1032,7 +1032,7 @@ static void ToolbarScenZoomOut(Window *w)
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void ZoomInOrOutToCursorWindow(bool in, Window *w)
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{
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ViewPort * vp;
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ViewPort *vp;
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Point pt;
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assert(w != 0);
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@@ -1629,7 +1629,7 @@ static const Widget _scenedit_industry_candy_widgets[] = {
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static bool AnyTownExists(void)
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{
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const Town* t;
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const Town *t;
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FOR_ALL_TOWNS(t) {
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if (t->xy != 0) return true;
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@@ -1809,7 +1809,7 @@ static void ToolbarBtn_NULL(Window *w)
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typedef void ToolbarButtonProc(Window *w);
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static ToolbarButtonProc* const _toolbar_button_procs[] = {
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static ToolbarButtonProc * const _toolbar_button_procs[] = {
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ToolbarPauseClick,
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ToolbarFastForwardClick,
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ToolbarOptionsClick,
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@@ -2016,7 +2016,7 @@ static const Widget _toolb_scen_widgets[] = {
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{WIDGETS_END},
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};
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static ToolbarButtonProc* const _scen_toolbar_button_procs[] = {
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static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
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ToolbarPauseClick,
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ToolbarFastForwardClick,
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ToolbarOptionsClick,
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@@ -2274,7 +2274,7 @@ static WindowDesc _main_status_desc = {
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extern void UpdateAllStationVirtCoord(void);
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static void MainWindowWndProc(Window* w, WindowEvent* e)
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static void MainWindowWndProc(Window *w, WindowEvent *e)
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{
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int off_x;
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@@ -2392,7 +2392,7 @@ void SetupColorsAndInitialWindow(void)
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int width,height;
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for (i = 0; i != 16; i++) {
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const byte* b = GetNonSprite(PALETTE_RECOLOR_START + i);
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const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
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assert(b);
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_color_list[i] = *(const ColorList*)(b + 0xC6);
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