(svn r10753) -Codechange: make the sign struct use the pool item class as super class.

This commit is contained in:
rubidium
2007-08-02 13:27:45 +00:00
parent 7ecd937e74
commit 60a4da9913
2 changed files with 40 additions and 84 deletions

View File

@@ -13,24 +13,29 @@
#include "saveload.h"
#include "command.h"
#include "variables.h"
#include "misc/autoptr.hpp"
SignID _new_sign_id;
uint _total_signs;
/**
* Called if a new block is added to the sign-pool
*/
static void SignPoolNewBlock(uint start_item)
{
Sign *si;
/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(start_item); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) si->index = start_item++;
Sign::Sign(StringID string)
{
this->str = string;
}
/* Initialize the sign-pool */
DEFINE_OLD_POOL(Sign, Sign, SignPoolNewBlock, NULL)
Sign::~Sign()
{
this->QuickFree();
this->str = STR_NULL;
}
void Sign::QuickFree()
{
DeleteName(this->str);
}
/**
*
@@ -76,45 +81,6 @@ static void MarkSignDirty(Sign *si)
si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
}
/**
*
* Allocates a new sign
*
* @return The pointer to the new sign, or NULL if there is no more free space
*/
static Sign *AllocateSign()
{
Sign *si;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(0); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) {
if (!IsValidSign(si)) {
uint index = si->index;
memset(si, 0, sizeof(Sign));
si->index = index;
return si;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_Sign_pool))
return AllocateSign();
return NULL;
}
/**
* Destroy a sign placed on the map
* @param si Pointer to the Sign to remove
*/
void DestroySign(Sign *si)
{
DeleteName(si->str);
}
/**
* Place a sign at the given coordinates. Ownership of sign has
* no effect whatsoever except for the colour the sign gets for easy recognition,
@@ -126,18 +92,16 @@ void DestroySign(Sign *si)
*/
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Sign *si;
/* Try to locate a new sign */
si = AllocateSign();
Sign *si = new Sign(STR_280A_SIGN);
if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
AutoPtrT<Sign> s_auto_delete = si;
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
si->str = STR_280A_SIGN;
si->x = x;
si->y = y;
si->owner = _current_player; // owner of the sign; just eyecandy
@@ -148,6 +112,7 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_sign_sort_dirty = true;
_new_sign_id = si->index;
_total_signs++;
s_auto_delete.Detach();
}
return CommandCost();
@@ -197,7 +162,7 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Sign *si = GetSign(p1);
MarkSignDirty(si);
DeleteSign(si);
delete si;
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
@@ -242,8 +207,8 @@ void PlaceProc_Sign(TileIndex tile)
void InitializeSigns()
{
_total_signs = 0;
CleanPool(&_Sign_pool);
AddBlockToPool(&_Sign_pool);
_Sign_pool.CleanPool();
_Sign_pool.AddBlockToPool();
}
static const SaveLoad _sign_desc[] = {
@@ -282,12 +247,7 @@ static void Load_SIGN()
_total_signs = 0;
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si;
if (!AddBlockIfNeeded(&_Sign_pool, index))
error("Signs: failed loading savegame: too many signs");
si = GetSign(index);
Sign *si = new (index) Sign();
SlObject(si, _sign_desc);
_total_signs++;