Codechange: Rename TownEffect to TownAcceptanceEffect.

This makes it clearer that TownEffect only affects acceptance behaviour.
This commit is contained in:
Peter Nelson
2024-01-07 19:32:39 +00:00
committed by Peter Nelson
parent 782cbe95d6
commit 60dcf3b5e2
16 changed files with 114 additions and 114 deletions

View File

@@ -2225,15 +2225,15 @@ bool AfterLoadGame()
s->remaining = 12 - s->remaining; // convert "age" to "remaining"
s->awarded = INVALID_COMPANY; // not awarded to anyone
const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
switch (cs->town_effect) {
case TE_PASSENGERS:
case TE_MAIL:
switch (cs->town_acceptance_effect) {
case TAE_PASSENGERS:
case TAE_MAIL:
/* Town -> Town */
s->src_type = s->dst_type = SourceType::Town;
if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
break;
case TE_GOODS:
case TE_FOOD:
case TAE_GOODS:
case TAE_FOOD:
/* Industry -> Town */
s->src_type = SourceType::Industry;
s->dst_type = SourceType::Town;
@@ -2251,9 +2251,9 @@ bool AfterLoadGame()
* Town -> Town subsidies are converted using simple heuristic */
s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
switch (cs->town_effect) {
case TE_PASSENGERS:
case TE_MAIL: {
switch (cs->town_acceptance_effect) {
case TAE_PASSENGERS:
case TAE_MAIL: {
/* Town -> Town */
const Station *ss = Station::GetIfValid(s->src);
const Station *sd = Station::GetIfValid(s->dst);
@@ -2813,12 +2813,12 @@ bool AfterLoadGame()
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_WINTER;
break;
case LT_TROPIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownEffect(TE_WATER) != nullptr) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownAcceptanceEffect(TAE_FOOD) != nullptr) t->goal[TAE_FOOD] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownAcceptanceEffect(TAE_WATER) != nullptr) t->goal[TAE_WATER] = TOWN_GROWTH_DESERT;
break;
}
}