Codechange: Rename TownEffect to TownAcceptanceEffect.

This makes it clearer that TownEffect only affects acceptance behaviour.
This commit is contained in:
Peter Nelson
2024-01-07 19:32:39 +00:00
committed by Peter Nelson
parent 782cbe95d6
commit 60dcf3b5e2
16 changed files with 114 additions and 114 deletions

View File

@@ -73,8 +73,8 @@ struct Town : TownPool::PoolItem<&_town_pool> {
int16_t ratings[MAX_COMPANIES]; ///< ratings of each company for this town
TransportedCargoStat<uint32_t> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
TransportedCargoStat<uint16_t> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
uint32_t goal[NUM_TE]; ///< Amount of cargo required for the town to grow.
TransportedCargoStat<uint16_t> received[NUM_TAE]; ///< Cargo statistics about received cargotypes.
uint32_t goal[NUM_TAE]; ///< Amount of cargo required for the town to grow.
std::string text; ///< General text with additional information.
@@ -232,7 +232,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
void SetTownRatingTestMode(bool mode);
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t);
bool GenerateTowns(TownLayout layout);
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
const CargoSpec *FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect);
extern const byte _town_action_costs[TACT_COUNT];