Codechange: Rename TownEffect to TownAcceptanceEffect.

This makes it clearer that TownEffect only affects acceptance behaviour.
This commit is contained in:
Peter Nelson
2024-01-07 19:32:39 +00:00
committed by Peter Nelson
parent 782cbe95d6
commit 60dcf3b5e2
16 changed files with 114 additions and 114 deletions

View File

@@ -14,14 +14,14 @@
#include "company_type.h"
#include "town_type.h"
enum TownEffect : byte;
enum TownAcceptanceEffect : byte;
std::tuple<CommandCost, Money, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32_t townnameparts, const std::string &text);
CommandCost CmdRenameTown(DoCommandFlag flags, TownID town_id, const std::string &text);
CommandCost CmdDoTownAction(DoCommandFlag flags, TownID town_id, uint8_t action);
CommandCost CmdTownGrowthRate(DoCommandFlag flags, TownID town_id, uint16_t growth_rate);
CommandCost CmdTownRating(DoCommandFlag flags, TownID town_id, CompanyID company_id, int16_t rating);
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownEffect te, uint32_t goal);
CommandCost CmdTownCargoGoal(DoCommandFlag flags, TownID town_id, TownAcceptanceEffect tae, uint32_t goal);
CommandCost CmdTownSetText(DoCommandFlag flags, TownID town_id, const std::string &text);
CommandCost CmdExpandTown(DoCommandFlag flags, TownID town_id, uint32_t grow_amount);
CommandCost CmdDeleteTown(DoCommandFlag flags, TownID town_id);