(svn r3554) Add accessors for the field type and fences of clear tiles
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27
clear_cmd.c
27
clear_cmd.c
@@ -482,7 +482,6 @@ void DrawHillyLandTile(const TileInfo *ti)
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void DrawClearLandFence(const TileInfo *ti)
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{
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byte m4 = _m[ti->tile].m4;
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byte z = ti->z;
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if (ti->tileh & 2) {
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@@ -490,12 +489,12 @@ void DrawClearLandFence(const TileInfo *ti)
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if (ti->tileh == 0x17) z += 8;
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}
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if (GB(m4, 5, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 5, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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if (GetFenceSW(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
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}
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if (GB(m4, 2, 3) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(m4, 2, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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if (GetFenceSE(ti->tile) != 0) {
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DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
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}
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}
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@@ -515,7 +514,7 @@ static void DrawTile_Clear(TileInfo *ti)
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break;
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case CL_FIELDS:
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DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]);
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DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
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break;
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case CL_SNOW:
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@@ -559,27 +558,27 @@ void TileLoopClearHelper(TileIndex tile)
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self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
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neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
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if (GB(_m[tile].m4, 5, 3) == 0) {
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if (GetFenceSW(tile) == 0) {
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if (self != neighbour) {
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SB(_m[tile].m4, 5, 3, 3);
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SetFenceSW(tile, 3);
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dirty = tile;
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}
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} else {
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if (self == 0 && neighbour == 0) {
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SB(_m[tile].m4, 5, 3, 0);
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SetFenceSW(tile, 0);
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dirty = tile;
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}
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}
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neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
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if (GB(_m[tile].m4, 2, 3) == 0) {
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if (GetFenceSE(tile) == 0) {
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if (self != neighbour) {
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SB(_m[tile].m4, 2, 3, 3);
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SetFenceSE(tile, 3);
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dirty = tile;
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}
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} else {
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if (self == 0 && neighbour == 0) {
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SB(_m[tile].m4, 2, 3, 0);
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SetFenceSE(tile, 0);
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dirty = tile;
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}
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}
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@@ -673,9 +672,9 @@ static void TileLoop_Clear(TileIndex tile)
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SetClearCounter(tile, 0);
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}
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field_type = GB(_m[tile].m3, 0, 4);
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field_type = GetFieldType(tile);
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field_type = (field_type < 8) ? field_type + 1 : 0;
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SB(_m[tile].m3, 0, 4, field_type);
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SetFieldType(tile, field_type);
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break;
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}
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