(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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@@ -410,14 +410,15 @@ int Blitter_32bppAnim::BufferSize(int width, int height)
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return width * height * (sizeof(uint32) + sizeof(uint8));
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}
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void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
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void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
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{
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assert(!_screen_disable_anim);
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this->palette = palette;
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/* Never repaint the transparency pixel */
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if (start == 0) {
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start++;
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count--;
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if (this->palette.first_dirty == 0) {
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this->palette.first_dirty++;
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this->palette.count_dirty--;
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}
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const uint8 *anim = this->anim_buf;
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@@ -427,7 +428,7 @@ void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
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for (int y = this->anim_buf_height; y != 0 ; y--) {
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for (int x = this->anim_buf_width; x != 0 ; x--) {
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uint colour = *anim;
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if (IsInsideBS(colour, start, count)) {
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if (IsInsideBS(colour, this->palette.first_dirty, this->palette.count_dirty)) {
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/* Update this pixel */
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*dst = LookupColourInPalette(colour);
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}
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@@ -20,6 +20,7 @@ private:
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uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
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int anim_buf_width; ///< The width of the animation buffer.
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int anim_buf_height; ///< The height of the animation buffer.
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Palette palette; ///< The current palette.
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public:
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Blitter_32bppAnim() :
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@@ -36,13 +37,21 @@ public:
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(uint start, uint count);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ int GetBytesPerPixel() { return 5; }
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/* virtual */ void PostResize();
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/**
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* Look up the colour in the current palette.
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*/
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inline uint32 LookupColourInPalette(uint index)
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{
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return this->palette.palette[index].data;
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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@@ -136,7 +136,7 @@ int Blitter_32bppBase::BufferSize(int width, int height)
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return width * height * sizeof(uint32);
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}
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void Blitter_32bppBase::PaletteAnimate(uint start, uint count)
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void Blitter_32bppBase::PaletteAnimate(const Palette &palette)
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{
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/* By default, 32bpp doesn't have palette animation */
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}
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@@ -28,7 +28,7 @@ public:
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(uint start, uint count);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 4; }
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@@ -141,7 +141,7 @@ int Blitter_8bppBase::BufferSize(int width, int height)
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return width * height;
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}
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void Blitter_8bppBase::PaletteAnimate(uint start, uint count)
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void Blitter_8bppBase::PaletteAnimate(const Palette &palette)
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{
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/* Video backend takes care of the palette animation */
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}
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@@ -27,7 +27,7 @@ public:
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(uint start, uint count);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 1; }
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};
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@@ -173,11 +173,10 @@ public:
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/**
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* Called when the 8bpp palette is changed; you should redraw all pixels on the screen that
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* are equal to the 8bpp palette indexes 'start' to 'start + count'.
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* @param start The start index in the 8bpp palette.
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* @param count The amount of indexes that are (possible) changed.
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* are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.
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* @param palette The new palette.
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*/
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virtual void PaletteAnimate(uint start, uint count) = 0;
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virtual void PaletteAnimate(const Palette &palette) = 0;
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/**
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* Check if the blitter uses palette animation at all.
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@@ -30,7 +30,7 @@ public:
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
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/* virtual */ int BufferSize(int width, int height) { return 0; };
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/* virtual */ void PaletteAnimate(uint start, uint count) { };
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/* virtual */ void PaletteAnimate(const Palette &palette) { };
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
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/* virtual */ const char *GetName() { return "null"; }
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