(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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@@ -136,7 +136,7 @@ int Blitter_32bppBase::BufferSize(int width, int height)
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return width * height * sizeof(uint32);
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}
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void Blitter_32bppBase::PaletteAnimate(uint start, uint count)
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void Blitter_32bppBase::PaletteAnimate(const Palette &palette)
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{
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/* By default, 32bpp doesn't have palette animation */
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}
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