(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)

This commit is contained in:
rubidium
2011-12-08 19:37:33 +00:00
parent 8630e97b4f
commit 61625e53c9
12 changed files with 36 additions and 34 deletions

View File

@@ -141,7 +141,7 @@ int Blitter_8bppBase::BufferSize(int width, int height)
return width * height;
}
void Blitter_8bppBase::PaletteAnimate(uint start, uint count)
void Blitter_8bppBase::PaletteAnimate(const Palette &palette)
{
/* Video backend takes care of the palette animation */
}