(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
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@@ -141,7 +141,7 @@ int Blitter_8bppBase::BufferSize(int width, int height)
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return width * height;
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}
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void Blitter_8bppBase::PaletteAnimate(uint start, uint count)
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void Blitter_8bppBase::PaletteAnimate(const Palette &palette)
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{
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/* Video backend takes care of the palette animation */
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}
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