(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)

This commit is contained in:
rubidium
2011-12-08 19:37:33 +00:00
parent 8630e97b4f
commit 61625e53c9
12 changed files with 36 additions and 34 deletions

View File

@@ -100,7 +100,7 @@ static void CheckPaletteAnim()
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette.first_dirty, _cur_palette.count_dirty);
blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
@@ -487,7 +487,8 @@ void VideoDriver_Allegro::MainLoop()
uint32 cur_ticks = GetTime();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
CheckPaletteAnim();
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
@@ -532,10 +533,7 @@ void VideoDriver_Allegro::MainLoop()
GameLoop();
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
pal_tick = 1;
}
CheckPaletteAnim();
DrawSurfaceToScreen();
} else {
CSleep(1);

View File

@@ -99,7 +99,7 @@ static void QZ_CheckPaletteAnim()
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette.first_dirty, _cur_palette.count_dirty);
blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
@@ -555,7 +555,6 @@ void QZ_GameLoop()
uint32 cur_ticks = GetTick();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
#ifdef _DEBUG
uint32 et0 = GetTick();
@@ -615,10 +614,7 @@ void QZ_GameLoop()
GameLoop();
UpdateWindows();
if (++pal_tick > 4) {
QZ_CheckPaletteAnim();
pal_tick = 1;
}
QZ_CheckPaletteAnim();
_cocoa_subdriver->Draw();
} else {
#ifdef _DEBUG

View File

@@ -85,7 +85,7 @@ static void CheckPaletteAnim()
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette.first_dirty, _cur_palette.count_dirty);
blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
@@ -503,11 +503,12 @@ void VideoDriver_SDL::MainLoop()
uint32 cur_ticks = SDL_CALL SDL_GetTicks();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
uint32 pal_tick = 0;
uint32 mod;
int numkeys;
Uint8 *keys;
CheckPaletteAnim();
if (_draw_threaded) {
/* Initialise the mutex first, because that's the thing we *need*
* directly in the newly created thread. */
@@ -584,10 +585,7 @@ void VideoDriver_SDL::MainLoop()
if (_draw_threaded) _draw_mutex->BeginCritical();
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
pal_tick = 1;
}
CheckPaletteAnim();
} else {
/* Release the thread while sleeping */
if (_draw_threaded) _draw_mutex->EndCritical();

View File

@@ -359,7 +359,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette.first_dirty, _cur_palette.count_dirty);
blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
@@ -853,6 +853,7 @@ void VideoDriver_Win32::MainLoop()
_wnd.running = true;
CheckPaletteAnim();
for (;;) {
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping