Feature: Orientation of rail and road depots can be changed (#9642)
This commit is contained in:
@@ -989,24 +989,44 @@ CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType rai
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cost.AddCost(_price[PR_BUILD_FOUNDATION]);
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}
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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/* Allow the user to rotate the depot instead of having to destroy it and build it again */
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bool rotate_existing_depot = false;
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if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
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CommandCost ret = CheckTileOwnership(tile);
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if (ret.Failed()) return ret;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (dir == GetRailDepotDirection(tile)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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rotate_existing_depot = true;
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}
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if (!rotate_existing_depot) {
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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Depot *d = new Depot(tile);
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d->build_date = TimerGameCalendar::date;
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if (rotate_existing_depot) {
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SetRailDepotExitDirection(tile, dir);
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} else {
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Depot *d = new Depot(tile);
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d->build_date = TimerGameCalendar::date;
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MakeRailDepot(tile, _current_company, d->index, dir, railtype);
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MakeDefaultName(d);
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Company::Get(_current_company)->infrastructure.rail[railtype]++;
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DirtyCompanyInfrastructureWindows(_current_company);
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}
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MakeRailDepot(tile, _current_company, d->index, dir, railtype);
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MarkTileDirtyByTile(tile);
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MakeDefaultName(d);
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Company::Get(_current_company)->infrastructure.rail[railtype]++;
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DirtyCompanyInfrastructureWindows(_current_company);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
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YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
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}
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@@ -530,19 +530,37 @@ static inline void MakeRailNormal(Tile t, Owner o, TrackBits b, RailType r)
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t.m8() = r;
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}
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static inline void MakeRailDepot(Tile t, Owner o, DepotID did, DiagDirection d, RailType r)
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/**
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* Sets the exit direction of a rail depot.
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* @param tile Tile of the depot.
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* @param dir Direction of the depot exit.
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*/
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static inline void SetRailDepotExitDirection(Tile tile, DiagDirection dir)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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SetDockingTile(t, false);
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t.m2() = did;
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t.m3() = 0;
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t.m4() = 0;
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t.m5() = RAIL_TILE_DEPOT << 6 | d;
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SB(t.m6(), 2, 4, 0);
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t.m7() = 0;
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t.m8() = r;
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assert(IsRailDepotTile(tile));
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SB(tile.m5(), 0, 2, dir);
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}
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/**
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* Make a rail depot.
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* @param tile Tile to make a depot on.
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* @param owner New owner of the depot.
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* @param depot_id New depot ID.
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* @param dir Direction of the depot exit.
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* @param rail_type Rail type of the depot.
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*/
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static inline void MakeRailDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RailType rail_type)
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{
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SetTileType(tile, MP_RAILWAY);
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SetTileOwner(tile, owner);
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SetDockingTile(tile, false);
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tile.m2() = depot_id;
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tile.m3() = 0;
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tile.m4() = 0;
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tile.m5() = RAIL_TILE_DEPOT << 6 | dir;
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SB(tile.m6(), 2, 4, 0);
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tile.m7() = 0;
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tile.m8() = rail_type;
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}
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#endif /* RAIL_MAP_H */
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@@ -1163,24 +1163,46 @@ CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt,
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cost.AddCost(_price[PR_BUILD_FOUNDATION]);
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}
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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/* Allow the user to rotate the depot instead of having to destroy it and build it again */
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bool rotate_existing_depot = false;
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if (IsRoadDepotTile(tile) && (HasRoadTypeTram(tile) ? rt == GetRoadTypeTram(tile) : rt == GetRoadTypeRoad(tile)))
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{
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CommandCost ret = CheckTileOwnership(tile);
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if (ret.Failed()) return ret;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (dir == GetRoadDepotDirection(tile)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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rotate_existing_depot = true;
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}
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if (!rotate_existing_depot) {
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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Depot *dep = new Depot(tile);
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dep->build_date = TimerGameCalendar::date;
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if (rotate_existing_depot) {
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SetRoadDepotExitDirection(tile, dir);
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} else {
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Depot *dep = new Depot(tile);
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dep->build_date = TimerGameCalendar::date;
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MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
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MakeDefaultName(dep);
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}
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MarkTileDirtyByTile(tile);
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/* A road depot has two road bits. */
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UpdateCompanyRoadInfrastructure(rt, _current_company, ROAD_DEPOT_TRACKBIT_FACTOR);
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MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
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MarkTileDirtyByTile(tile);
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MakeDefaultName(dep);
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}
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cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
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return cost;
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}
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@@ -673,26 +673,37 @@ static inline void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail,
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}
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/**
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* Make a road depot.
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* @param t Tile to make a level crossing.
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* @param owner New owner of the depot.
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* @param did New depot ID.
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* @param dir Direction of the depot exit.*
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* @param rt Road type of the depot.
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* Sets the exit direction of a road depot.
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* @param tile Tile of the depot.
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* @param dir Direction of the depot exit.
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*/
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static inline void MakeRoadDepot(Tile t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
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static inline void SetRoadDepotExitDirection(Tile tile, DiagDirection dir)
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{
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SetTileType(t, MP_ROAD);
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SetTileOwner(t, owner);
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t.m2() = did;
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t.m3() = 0;
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t.m4() = INVALID_ROADTYPE;
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t.m5() = ROAD_TILE_DEPOT << 6 | dir;
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SB(t.m6(), 2, 4, 0);
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t.m7() = owner;
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t.m8() = INVALID_ROADTYPE << 6;
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SetRoadType(t, GetRoadTramType(rt), rt);
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SetRoadOwner(t, RTT_TRAM, owner);
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assert(IsRoadDepotTile(tile));
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SB(tile.m5(), 0, 2, dir);
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}
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/**
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* Make a road depot.
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* @param tile Tile to make a depot on.
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* @param owner New owner of the depot.
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* @param depot_id New depot ID.
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* @param dir Direction of the depot exit.
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* @param rail_type Road type of the depot.
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*/
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static inline void MakeRoadDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RoadType rail_type)
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{
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SetTileType(tile, MP_ROAD);
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SetTileOwner(tile, owner);
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tile.m2() = depot_id;
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tile.m3() = 0;
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tile.m4() = INVALID_ROADTYPE;
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tile.m5() = ROAD_TILE_DEPOT << 6 | dir;
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SB(tile.m6(), 2, 4, 0);
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tile.m7() = owner;
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tile.m8() = INVALID_ROADTYPE << 6;
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SetRoadType(tile, GetRoadTramType(rail_type), rail_type);
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SetRoadOwner(tile, RTT_TRAM, owner);
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}
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#endif /* ROAD_MAP_H */
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