Feature: Orientation of rail and road depots can be changed (#9642)
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@@ -989,24 +989,44 @@ CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType rai
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cost.AddCost(_price[PR_BUILD_FOUNDATION]);
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}
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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/* Allow the user to rotate the depot instead of having to destroy it and build it again */
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bool rotate_existing_depot = false;
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if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
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CommandCost ret = CheckTileOwnership(tile);
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if (ret.Failed()) return ret;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (dir == GetRailDepotDirection(tile)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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rotate_existing_depot = true;
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}
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if (!rotate_existing_depot) {
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cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
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if (cost.Failed()) return cost;
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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Depot *d = new Depot(tile);
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d->build_date = TimerGameCalendar::date;
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if (rotate_existing_depot) {
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SetRailDepotExitDirection(tile, dir);
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} else {
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Depot *d = new Depot(tile);
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d->build_date = TimerGameCalendar::date;
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MakeRailDepot(tile, _current_company, d->index, dir, railtype);
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MakeDefaultName(d);
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Company::Get(_current_company)->infrastructure.rail[railtype]++;
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DirtyCompanyInfrastructureWindows(_current_company);
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}
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MakeRailDepot(tile, _current_company, d->index, dir, railtype);
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MarkTileDirtyByTile(tile);
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MakeDefaultName(d);
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Company::Get(_current_company)->infrastructure.rail[railtype]++;
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DirtyCompanyInfrastructureWindows(_current_company);
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AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
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YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
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}
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