Add whole-map savegame chunk
This is to avoid haveing to do many passes to save/load map
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@@ -58,6 +58,7 @@ enum SlXvFeatureIndex {
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XSLFI_TRAIN_FLAGS_EXTRA, ///< Train flags field extra size
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XSLFI_TRAIN_THROUGH_LOAD, ///< Train through load/unload
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XSLFI_ORDER_EXTRA_DATA, ///< Order extra data field(s)
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XSLFI_WHOLE_MAP_CHUNK, ///< Whole map chunk
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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