@@ -752,14 +752,13 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
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}
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SpriteCache *sc = AllocateSpriteCache(load_index);
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sc->Clear(); // Clear existing entry before changing type field
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sc->file = &file;
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sc->file_pos = file_pos;
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sc->SetType(type);
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if (data != nullptr) {
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assert(data == _last_sprite_allocation.GetPtr());
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sc->Assign(std::move(_last_sprite_allocation));
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} else {
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sc->Clear();
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}
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sc->id = file_sprite_id;
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sc->count = count;
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