(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station

This commit is contained in:
smatz
2008-01-16 01:18:15 +00:00
parent 70a9c544b8
commit 61e40b1aa5
10 changed files with 124 additions and 31 deletions

View File

@@ -10,6 +10,7 @@
#include "../player_base.h"
#include "ai.h"
#include "default/default.h"
#include "../signal_func.h"
AIStruct _ai;
AIPlayer _ai_player[MAX_PLAYERS];
@@ -159,6 +160,9 @@ static void AI_RunTick(PlayerID player)
AiDoGameLoop(p);
_is_old_ai_player = false;
}
/* AI could change some track, so update signals */
UpdateSignalsInBuffer();
}