(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
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@@ -236,7 +236,7 @@ int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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ts.modheight = modheight_data;
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ts.tile_table = tile_table_data;
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tile = TILE_FROM_XY(x,y);
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tile = TileVirtXY(x, y);
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/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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if (tile + TILE_XY(1,1) > MapSize()) return CMD_ERROR;
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@@ -394,7 +394,7 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tile = TILE_FROM_XY(x,y);
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tile = TileVirtXY(x, y);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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@@ -450,7 +450,7 @@ int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tile = TILE_FROM_XY(x,y);
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tile = TileVirtXY(x, y);
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if (!IsTileType(tile, MP_UNMOVABLE) || _map5[tile] != 3) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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