Fix wrong sprite count for duplicated prog signal sprites

This commit is contained in:
Jonathan G Rennison
2021-12-27 18:26:35 +00:00
parent f40191b3c0
commit 621677343f

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@@ -315,7 +315,7 @@ static const uint16 PROGSIGNAL_SPRITE_COUNT = 32;
static const SpriteID SPR_DUP_PROGSIGNAL_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT; static const SpriteID SPR_DUP_PROGSIGNAL_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
/* Extra signal sprites */ /* Extra signal sprites */
static const SpriteID SPR_EXTRASIGNAL_BASE = SPR_DUP_PROGSIGNAL_BASE + PALETTE_SPRITE_COUNT; static const SpriteID SPR_EXTRASIGNAL_BASE = SPR_DUP_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
static const uint16 EXTRASIGNAL_SPRITE_COUNT = 16; static const uint16 EXTRASIGNAL_SPRITE_COUNT = 16;
static const SpriteID SPR_DUP_EXTRASIGNAL_BASE = SPR_EXTRASIGNAL_BASE + EXTRASIGNAL_SPRITE_COUNT; static const SpriteID SPR_DUP_EXTRASIGNAL_BASE = SPR_EXTRASIGNAL_BASE + EXTRASIGNAL_SPRITE_COUNT;