Fix wrong sprite count for duplicated prog signal sprites
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@@ -315,7 +315,7 @@ static const uint16 PROGSIGNAL_SPRITE_COUNT = 32;
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static const SpriteID SPR_DUP_PROGSIGNAL_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
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/* Extra signal sprites */
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static const SpriteID SPR_EXTRASIGNAL_BASE = SPR_DUP_PROGSIGNAL_BASE + PALETTE_SPRITE_COUNT;
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static const SpriteID SPR_EXTRASIGNAL_BASE = SPR_DUP_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
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static const uint16 EXTRASIGNAL_SPRITE_COUNT = 16;
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static const SpriteID SPR_DUP_EXTRASIGNAL_BASE = SPR_EXTRASIGNAL_BASE + EXTRASIGNAL_SPRITE_COUNT;
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