(svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability
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@@ -83,7 +83,7 @@ void HandleOnEditText(WindowEvent *e)
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break;
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case 3: { /* Give money, you can only give money in excess of loan */
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const Player *p = GetPlayer(_current_player);
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int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / GetCurrentCurrencyRate());
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int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / _currency->rate);
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char msg[20];
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money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
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