(svn r18126) -Codechange: remove duplicate (since r18119) scrollbar capacity/matrix initialisation
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@@ -225,6 +225,8 @@ struct DepotWindow : Window {
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DepotWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
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{
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assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
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this->sel = INVALID_VEHICLE;
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this->generate_list = true;
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this->type = type;
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@@ -234,7 +236,8 @@ struct DepotWindow : Window {
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this->FinishInitNested(desc, tile);
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this->owner = GetTileOwner(tile);
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this->CreateDepotListWindow(type);
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_backup_orders_tile = 0;
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}
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~DepotWindow()
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@@ -593,21 +596,6 @@ struct DepotWindow : Window {
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}
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}
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void CreateDepotListWindow(VehicleType type)
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{
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_backup_orders_tile = 0;
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assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
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/* Set the number of blocks in each direction */
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this->hscroll.SetCapacity(_resize_cap[type].width);
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this->vscroll.SetCapacity(_resize_cap[type].height);
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this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data =
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(this->vscroll.GetCapacity() << MAT_ROW_START) // number of rows to draw on the background
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+ ((type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START); // number of boxes in each row. Trains always have just one
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
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{
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switch (widget) {
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