(svn r18385) -Cleanup: remove the now unneeded multistop slot management code

This commit is contained in:
rubidium
2009-12-02 18:18:56 +00:00
parent c0def29c99
commit 6278f0b8a9
13 changed files with 10 additions and 354 deletions

View File

@@ -1088,13 +1088,6 @@ bool AfterLoadGame()
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
rv->vehstatus &= ~0x40;
rv->slot = NULL;
rv->slot_age = 0;
}
} else {
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
if (rv->slot != NULL) rv->slot->num_vehicles++;
}
}

View File

@@ -558,9 +558,9 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
SLE_CONDREF(RoadVehicle, slot, REF_ROADSTOPS, 6, SL_MAX_VERSION),
SLE_CONDNULL(1, 6, SL_MAX_VERSION),
SLE_CONDVAR(RoadVehicle, slot_age, SLE_UINT8, 6, SL_MAX_VERSION),
SLE_CONDNULL(2, 6, 68),
SLE_CONDNULL(4, 69, 130),
SLE_CONDNULL(2, 6, 130),
/* reserve extra space in savegame here. (currently 16 bytes) */
SLE_CONDNULL(16, 2, SL_MAX_VERSION),