Fix save/load and GUI for locale.units_velocity_nautical setting
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@@ -193,6 +193,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_LINKGRAPH_TRAVEL_TIME, XSCF_NULL, 1, 1, "linkgraph_travel_time", nullptr, nullptr, nullptr },
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{ XSLFI_LAST_LOADING_TICK, XSCF_NULL, 2, 2, "last_loading_tick", nullptr, nullptr, nullptr },
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{ XSLFI_SCRIPT_LEAGUE_TABLES, XSCF_NULL, 1, 1, "script_league_tables", nullptr, nullptr, "LEAE,LEAT" },
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{ XSLFI_VELOCITY_NAUTICAL, XSCF_IGNORABLE_ALL, 1, 1, "velocity_nautical", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -145,6 +145,7 @@ enum SlXvFeatureIndex {
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XSLFI_LINKGRAPH_TRAVEL_TIME, ///< See: SLV_LINKGRAPH_TRAVEL_TIME
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XSLFI_LAST_LOADING_TICK, ///< See: SLV_LAST_LOADING_TICK
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XSLFI_SCRIPT_LEAGUE_TABLES, ///< See: Scriptable league tables (PR #10001)
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XSLFI_VELOCITY_NAUTICAL, ///< See: SLV_VELOCITY_NAUTICAL (PR #10594)
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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