(svn r13167) -Codechange: prepend _ to a global variable.
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@@ -1534,7 +1534,7 @@ static void SaveFileError()
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SaveFileDone();
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}
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static ThreadObject *save_thread;
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static ThreadObject *_save_thread;
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/** We have written the whole game into memory, _Savegame_pool, now find
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* and appropiate compressor and start writing to file.
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@@ -1604,10 +1604,10 @@ static void * CDECL SaveFileToDiskThread(void *arg)
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void WaitTillSaved()
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{
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if (save_thread == NULL) return;
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if (_save_thread == NULL) return;
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save_thread->Join();
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save_thread = NULL;
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_save_thread->Join();
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_save_thread = NULL;
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}
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/**
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@@ -1679,7 +1679,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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SaveFileStart();
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if (_network_server ||
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(save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
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(_save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
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if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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SaveOrLoadResult result = SaveFileToDisk(false);
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