(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
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@@ -11,7 +11,7 @@
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#include "gfx_type.h"
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#include "engine_type.h"
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#include "tile_type.h"
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#include "oldpool.h"
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#include "core/pool.hpp"
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#include "newgrf_cargo.h"
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#include "newgrf_callbacks.h"
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@@ -184,10 +184,11 @@ enum SpriteGroupType {
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};
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typedef uint32 SpriteGroupID;
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DECLARE_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250)
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typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
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extern SpriteGroupPool _spritegroup_pool;
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/* Common wrapper for all the different sprite group types */
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struct SpriteGroup : PoolItem<SpriteGroup, SpriteGroupID, &_SpriteGroup_pool> {
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struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
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SpriteGroup(SpriteGroupType type = SGT_INVALID) :
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type(type)
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{
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@@ -206,8 +207,6 @@ struct SpriteGroup : PoolItem<SpriteGroup, SpriteGroupID, &_SpriteGroup_pool> {
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TileLayoutSpriteGroup layout;
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IndustryProductionSpriteGroup indprod;
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} g;
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inline bool IsValid() const { return this->type != SGT_INVALID; }
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};
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