(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
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@@ -1243,11 +1243,13 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
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}
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}
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/** Updates cached nearest town for all road tiles
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/**
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* Updates cached nearest town for all road tiles
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* @param invalidate are we just invalidating cached data?
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* @param ignore town that should be ignored (because we are deleting it now)
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* @pre invalidate == true implies _generating_world == true
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*/
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void UpdateNearestTownForRoadTiles(bool invalidate)
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void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore)
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{
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assert(!invalidate || _generating_world);
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@@ -1255,7 +1257,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate)
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if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) {
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TownID tid = (TownID)INVALID_TOWN;
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if (!invalidate) {
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const Town *town = CalcClosestTownFromTile(t);
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const Town *town = CalcClosestTownFromTile(t, UINT_MAX, ignore);
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if (town != NULL) tid = town->index;
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}
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SetTownIndex(t, tid);
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