(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
This commit is contained in:
@@ -1457,7 +1457,7 @@ bool AfterLoadGame()
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->orders.list != NULL && v->orders.list->GetFirstOrder() != NULL && !v->orders.list->GetFirstOrder()->IsValid()) {
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if (v->orders.list != NULL && v->orders.list->GetFirstOrder() != NULL && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
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v->orders.list->FreeChain();
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v->orders.list = NULL;
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}
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@@ -148,8 +148,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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default: NOT_REACHED();
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}
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/* Sanity check */
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assert(base_ptr != NULL || chunk->ptr != NULL);
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/* When both pointers are NULL, we are just skipping data */
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if (base_ptr == NULL && chunk->ptr == NULL) continue;
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/* Writing to the var: bits 8 to 15 have the VAR type */
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if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
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@@ -160,6 +160,8 @@ void FixOldVehicles()
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->next != NULL) v->next = Vehicle::Get((size_t)v->next);
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/* For some reason we need to correct for this */
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switch (v->spritenum) {
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case 0xfd: break;
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@@ -578,7 +580,7 @@ static bool LoadOldTown(LoadgameState *ls, int num)
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t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
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}
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} else {
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t->xy = INVALID_TILE;
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delete t;
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}
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return true;
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@@ -594,12 +596,15 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
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{
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if (!LoadChunk(ls, NULL, order_chunk)) return false;
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new (num) Order(UnpackOldOrder(_old_order));
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Order *o = new (num) Order(UnpackOldOrder(_old_order));
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/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
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* with an invalid order (OT_NOTHING) as indication that it is the last order */
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if (num > 0 && Order::Get(num)->IsValid()) {
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Order::Get(num - 1)->next = Order::Get(num);
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if (o->IsType(OT_NOTHING)) {
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delete o;
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} else {
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/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
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* with an invalid order (OT_NOTHING) as indication that it is the last order */
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Order *prev = Order::GetIfValid(num - 1);
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if (prev != NULL) prev->next = o;
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}
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return true;
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@@ -642,7 +647,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num)
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if (d->xy != 0) {
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d->town_index = RemapTownIndex(_old_town_index);
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} else {
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d->xy = INVALID_TILE;
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delete d;
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}
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return true;
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@@ -823,7 +828,7 @@ static bool LoadOldStation(LoadgameState *ls, int num)
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st->string_id = RemapOldStringID(_old_string_id);
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}
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} else {
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st->xy = INVALID_TILE;
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delete st;
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}
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return true;
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@@ -895,7 +900,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
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IncIndustryTypeCount(i->type);
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} else {
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i->xy = INVALID_TILE;
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delete i;
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}
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return true;
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@@ -1142,19 +1147,22 @@ static const OldChunks vehicle_empty_chunk[] = {
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static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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{
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Vehicle *v = Vehicle::Get(_current_vehicle_id);
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Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
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uint temp = ls->total_read;
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bool res;
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switch (v->type) {
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default: NOT_REACHED();
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case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
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case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
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case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
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case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
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case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
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if (v == NULL) {
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res = LoadChunk(ls, NULL, vehicle_empty_chunk);
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} else {
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switch (v->type) {
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default: NOT_REACHED();
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case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
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case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
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case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
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case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
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}
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}
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/* This chunk size should always be 10 bytes */
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@@ -1271,7 +1279,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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uint type = ReadByte(ls);
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switch (type) {
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default: return false;
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case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
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case 0x00 /* VEH_INVALID */: v = NULL; break;
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case 0x25 /* MONORAIL */:
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case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
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case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
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@@ -1282,6 +1290,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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}
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if (!LoadChunk(ls, v, vehicle_chunk)) return false;
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if (v == NULL) continue;
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SpriteID sprite = v->cur_image;
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/* no need to override other sprites */
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@@ -1347,7 +1356,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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/* Read the vehicle type and allocate the right vehicle */
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switch (ReadByte(ls)) {
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default: NOT_REACHED();
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case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
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case 0x00 /* VEH_INVALID */: v = NULL; break;
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case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
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case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
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case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
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@@ -1355,7 +1364,9 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
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case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
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}
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if (!LoadChunk(ls, v, vehicle_chunk)) return false;
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if (v == NULL) continue;
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_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
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@@ -1373,7 +1384,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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}
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v->current_order.AssignOrder(UnpackOldOrder(_old_order));
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if (_old_next_ptr != 0xFFFF) v->next = Vehicle::GetPoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : Vehicle::Get(_old_next_ptr);
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if (_old_next_ptr != 0xFFFF) v->next = (Vehicle *)_old_next_ptr;
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if (_cargo_count != 0) {
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CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
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@@ -81,7 +81,7 @@ Order UnpackOldOrder(uint16 packed)
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* Sanity check
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* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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*/
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if (!order.IsValid() && packed != 0) order.MakeDummy();
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if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
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return order;
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}
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@@ -123,7 +123,6 @@ static void Load_ORDR()
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/* Version older than 5.2 did not have a ->next pointer. Convert them
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* (in the old days, the orderlist was 5000 items big) */
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size_t len = SlGetFieldLength();
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uint i;
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if (CheckSavegameVersion(5)) {
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/* Pre-version 5 had an other layout for orders
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@@ -133,9 +132,9 @@ static void Load_ORDR()
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SlArray(orders, len, SLE_UINT16);
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for (i = 0; i < len; ++i) {
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Order *order = new (i) Order();
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order->AssignOrder(UnpackVersion4Order(orders[i]));
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for (size_t i = 0; i < len; ++i) {
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Order *o = new (i) Order();
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o->AssignOrder(UnpackVersion4Order(orders[i]));
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}
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free(orders);
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@@ -145,7 +144,7 @@ static void Load_ORDR()
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SlArray(orders, len, SLE_UINT32);
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for (i = 0; i < len; ++i) {
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for (size_t i = 0; i < len; ++i) {
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new (i) Order(orders[i]);
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}
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@@ -153,12 +152,17 @@ static void Load_ORDR()
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}
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/* Update all the next pointer */
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for (i = 1; i < len; ++i) {
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Order *o;
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FOR_ALL_ORDERS(o) {
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/* Delete invalid orders */
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if (o->IsType(OT_NOTHING)) {
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delete o;
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continue;
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}
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/* The orders were built like this:
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* While the order is valid, set the previous will get it's next pointer set
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* We start with index 1 because no order will have the first in it's next pointer */
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if (Order::Get(i)->IsValid())
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Order::Get(i - 1)->next = Order::Get(i);
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* While the order is valid, set the previous will get its next pointer set */
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Order *prev = Order::GetIfValid(order_index - 1);
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if (prev != NULL) prev->next = o;
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}
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} else {
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int index;
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@@ -172,6 +176,7 @@ static void Load_ORDR()
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static void Ptrs_ORDR()
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{
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/* Orders from old savegames have pointers corrected in Load_ORDR */
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if (CheckSavegameVersionOldStyle(5, 2)) return;
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Order *o;
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@@ -739,8 +739,8 @@ void SlArray(void *array, size_t length, VarType conv)
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}
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static uint ReferenceToInt(const void *obj, SLRefType rt);
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static void *IntToReference(uint index, SLRefType rt);
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static size_t ReferenceToInt(const void *obj, SLRefType rt);
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static void *IntToReference(size_t index, SLRefType rt);
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/**
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@@ -782,15 +782,15 @@ void SlList(void *list, SLRefType conv)
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PtrList::iterator iter;
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for (iter = l->begin(); iter != l->end(); ++iter) {
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void *ptr = *iter;
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SlWriteUint32(ReferenceToInt(ptr, conv));
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SlWriteUint32((uint32)ReferenceToInt(ptr, conv));
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}
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break;
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}
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case SLA_LOAD: {
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uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
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size_t length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
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/* Load each reference and push to the end of the list */
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for (uint i = 0; i < length; i++) {
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for (size_t i = 0; i < length; i++) {
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size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
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l->push_back((void *)data);
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}
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@@ -899,10 +899,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_REF: // Reference variable, translate
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switch (_sl.action) {
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case SLA_SAVE:
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SlWriteUint32(ReferenceToInt(*(void **)ptr, (SLRefType)conv));
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SlWriteUint32((uint32)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
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break;
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case SLA_LOAD:
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*(size_t *)ptr = (size_t)(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32());
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*(size_t *)ptr = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
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break;
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case SLA_PTRS:
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*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
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@@ -1470,7 +1470,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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* @param rt SLRefType type of the object the index is being sought of
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* @return Return the pointer converted to an index of the type pointed to
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*/
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static uint ReferenceToInt(const void *obj, SLRefType rt)
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static size_t ReferenceToInt(const void *obj, SLRefType rt)
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{
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assert(_sl.action == SLA_SAVE);
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@@ -1505,7 +1505,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
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assert_compile(sizeof(size_t) <= sizeof(void *));
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static void *IntToReference(uint index, SLRefType rt)
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static void *IntToReference(size_t index, SLRefType rt)
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{
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assert(_sl.action == SLA_PTRS);
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@@ -4,6 +4,7 @@
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#include "../stdafx.h"
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#include "../core/alloc_func.hpp"
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#include "../core/math_func.hpp"
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#include "../string_func.h"
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#include "saveload_internal.h"
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@@ -10,8 +10,6 @@
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#include "saveload.h"
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extern uint _total_towns;
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/**
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* Check and update town and house values.
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*
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@@ -181,13 +179,9 @@ static void Load_TOWN()
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{
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int index;
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_total_towns = 0;
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while ((index = SlIterateArray()) != -1) {
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Town *t = new (index) Town();
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SlObject(t, _town_desc);
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_total_towns++;
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}
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}
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@@ -208,7 +208,7 @@ void UpdateOldAircraft()
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*/
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static void CheckValidVehicles()
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{
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uint total_engines = Engine::GetPoolSize();
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size_t total_engines = Engine::GetPoolSize();
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EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
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Engine *e;
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@@ -282,7 +282,7 @@ void AfterLoadVehicles(bool part_of_load)
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}
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} else { // OrderList was saved as such, only recalculate not saved values
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if (v->PreviousShared() == NULL) {
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new (v->orders.list) OrderList(v->orders.list->GetFirstOrder(), v);
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v->orders.list->Initialize(v->orders.list->first, v);
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}
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}
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}
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