(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved

This commit is contained in:
smatz
2009-05-22 15:13:50 +00:00
parent 04723b240e
commit 62a7948af0
69 changed files with 834 additions and 995 deletions

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@@ -1457,7 +1457,7 @@ bool AfterLoadGame()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->orders.list != NULL && v->orders.list->GetFirstOrder() != NULL && !v->orders.list->GetFirstOrder()->IsValid()) {
if (v->orders.list != NULL && v->orders.list->GetFirstOrder() != NULL && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
v->orders.list->FreeChain();
v->orders.list = NULL;
}

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@@ -148,8 +148,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
default: NOT_REACHED();
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
/* When both pointers are NULL, we are just skipping data */
if (base_ptr == NULL && chunk->ptr == NULL) continue;
/* Writing to the var: bits 8 to 15 have the VAR type */
if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;

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@@ -160,6 +160,8 @@ void FixOldVehicles()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->next != NULL) v->next = Vehicle::Get((size_t)v->next);
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
@@ -578,7 +580,7 @@ static bool LoadOldTown(LoadgameState *ls, int num)
t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
}
} else {
t->xy = INVALID_TILE;
delete t;
}
return true;
@@ -594,12 +596,15 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, order_chunk)) return false;
new (num) Order(UnpackOldOrder(_old_order));
Order *o = new (num) Order(UnpackOldOrder(_old_order));
/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
* with an invalid order (OT_NOTHING) as indication that it is the last order */
if (num > 0 && Order::Get(num)->IsValid()) {
Order::Get(num - 1)->next = Order::Get(num);
if (o->IsType(OT_NOTHING)) {
delete o;
} else {
/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
* with an invalid order (OT_NOTHING) as indication that it is the last order */
Order *prev = Order::GetIfValid(num - 1);
if (prev != NULL) prev->next = o;
}
return true;
@@ -642,7 +647,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num)
if (d->xy != 0) {
d->town_index = RemapTownIndex(_old_town_index);
} else {
d->xy = INVALID_TILE;
delete d;
}
return true;
@@ -823,7 +828,7 @@ static bool LoadOldStation(LoadgameState *ls, int num)
st->string_id = RemapOldStringID(_old_string_id);
}
} else {
st->xy = INVALID_TILE;
delete st;
}
return true;
@@ -895,7 +900,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
IncIndustryTypeCount(i->type);
} else {
i->xy = INVALID_TILE;
delete i;
}
return true;
@@ -1142,19 +1147,22 @@ static const OldChunks vehicle_empty_chunk[] = {
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
{
Vehicle *v = Vehicle::Get(_current_vehicle_id);
Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
uint temp = ls->total_read;
bool res;
switch (v->type) {
default: NOT_REACHED();
case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
if (v == NULL) {
res = LoadChunk(ls, NULL, vehicle_empty_chunk);
} else {
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
}
/* This chunk size should always be 10 bytes */
@@ -1271,7 +1279,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
uint type = ReadByte(ls);
switch (type) {
default: return false;
case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x00 /* VEH_INVALID */: v = NULL; break;
case 0x25 /* MONORAIL */:
case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
@@ -1282,6 +1290,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
if (v == NULL) continue;
SpriteID sprite = v->cur_image;
/* no need to override other sprites */
@@ -1347,7 +1356,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
/* Read the vehicle type and allocate the right vehicle */
switch (ReadByte(ls)) {
default: NOT_REACHED();
case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x00 /* VEH_INVALID */: v = NULL; break;
case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
@@ -1355,7 +1364,9 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
if (v == NULL) continue;
_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
@@ -1373,7 +1384,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
if (_old_next_ptr != 0xFFFF) v->next = Vehicle::GetPoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : Vehicle::Get(_old_next_ptr);
if (_old_next_ptr != 0xFFFF) v->next = (Vehicle *)_old_next_ptr;
if (_cargo_count != 0) {
CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);

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@@ -81,7 +81,7 @@ Order UnpackOldOrder(uint16 packed)
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (!order.IsValid() && packed != 0) order.MakeDummy();
if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
return order;
}
@@ -123,7 +123,6 @@ static void Load_ORDR()
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
uint i;
if (CheckSavegameVersion(5)) {
/* Pre-version 5 had an other layout for orders
@@ -133,9 +132,9 @@ static void Load_ORDR()
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
Order *order = new (i) Order();
order->AssignOrder(UnpackVersion4Order(orders[i]));
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
@@ -145,7 +144,7 @@ static void Load_ORDR()
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
@@ -153,12 +152,17 @@ static void Load_ORDR()
}
/* Update all the next pointer */
for (i = 1; i < len; ++i) {
Order *o;
FOR_ALL_ORDERS(o) {
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get it's next pointer set
* We start with index 1 because no order will have the first in it's next pointer */
if (Order::Get(i)->IsValid())
Order::Get(i - 1)->next = Order::Get(i);
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != NULL) prev->next = o;
}
} else {
int index;
@@ -172,6 +176,7 @@ static void Load_ORDR()
static void Ptrs_ORDR()
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (CheckSavegameVersionOldStyle(5, 2)) return;
Order *o;

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@@ -739,8 +739,8 @@ void SlArray(void *array, size_t length, VarType conv)
}
static uint ReferenceToInt(const void *obj, SLRefType rt);
static void *IntToReference(uint index, SLRefType rt);
static size_t ReferenceToInt(const void *obj, SLRefType rt);
static void *IntToReference(size_t index, SLRefType rt);
/**
@@ -782,15 +782,15 @@ void SlList(void *list, SLRefType conv)
PtrList::iterator iter;
for (iter = l->begin(); iter != l->end(); ++iter) {
void *ptr = *iter;
SlWriteUint32(ReferenceToInt(ptr, conv));
SlWriteUint32((uint32)ReferenceToInt(ptr, conv));
}
break;
}
case SLA_LOAD: {
uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
size_t length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
/* Load each reference and push to the end of the list */
for (uint i = 0; i < length; i++) {
for (size_t i = 0; i < length; i++) {
size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
l->push_back((void *)data);
}
@@ -899,10 +899,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_REF: // Reference variable, translate
switch (_sl.action) {
case SLA_SAVE:
SlWriteUint32(ReferenceToInt(*(void **)ptr, (SLRefType)conv));
SlWriteUint32((uint32)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD:
*(size_t *)ptr = (size_t)(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32());
*(size_t *)ptr = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
@@ -1470,7 +1470,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static uint ReferenceToInt(const void *obj, SLRefType rt)
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
@@ -1505,7 +1505,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
assert_compile(sizeof(size_t) <= sizeof(void *));
static void *IntToReference(uint index, SLRefType rt)
static void *IntToReference(size_t index, SLRefType rt)
{
assert(_sl.action == SLA_PTRS);

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@@ -4,6 +4,7 @@
#include "../stdafx.h"
#include "../core/alloc_func.hpp"
#include "../core/math_func.hpp"
#include "../string_func.h"
#include "saveload_internal.h"

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@@ -10,8 +10,6 @@
#include "saveload.h"
extern uint _total_towns;
/**
* Check and update town and house values.
*
@@ -181,13 +179,9 @@ static void Load_TOWN()
{
int index;
_total_towns = 0;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
_total_towns++;
}
}

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@@ -208,7 +208,7 @@ void UpdateOldAircraft()
*/
static void CheckValidVehicles()
{
uint total_engines = Engine::GetPoolSize();
size_t total_engines = Engine::GetPoolSize();
EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
Engine *e;
@@ -282,7 +282,7 @@ void AfterLoadVehicles(bool part_of_load)
}
} else { // OrderList was saved as such, only recalculate not saved values
if (v->PreviousShared() == NULL) {
new (v->orders.list) OrderList(v->orders.list->GetFirstOrder(), v);
v->orders.list->Initialize(v->orders.list->first, v);
}
}
}