Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/company_cmd.cpp
#	src/economy.cpp
#	src/lang/swedish.txt
#	src/network/network_command.cpp
#	src/news_gui.cpp
#	src/saveload/saveload.h
#	src/script/api/script_list.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/sdl2_v.cpp
This commit is contained in:
Jonathan G Rennison
2021-11-01 18:54:43 +00:00
78 changed files with 539 additions and 389 deletions

View File

@@ -43,22 +43,19 @@ void Subsidy::AwardTo(CompanyID company)
this->awarded = company;
this->remaining = _settings_game.difficulty.subsidy_duration * MONTHS_IN_YEAR;
char company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
SetDParam(0, company);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
char *cn = stredup(company_name);
NewsStringData *company_name = new NewsStringData(GetString(STR_COMPANY_NAME));
/* Add a news item */
std::pair<NewsReferenceType, NewsReferenceType> reftype = SetupSubsidyDecodeParam(this, SubsidyDecodeParamType::NewsAwarded);
InjectDParam(1);
SetDParamStr(0, cn);
SetDParamStr(0, company_name->string);
AddNewsItem(
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF + _settings_game.difficulty.subsidy_multiplier,
NT_SUBSIDIES, NF_NORMAL,
reftype.first, this->src, reftype.second, this->dst,
cn
company_name
);
AI::BroadcastNewEvent(new ScriptEventSubsidyAwarded(this->index));
Game::NewEvent(new ScriptEventSubsidyAwarded(this->index));