Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
This commit is contained in:

committed by
Patric Stout

parent
d6e15d4943
commit
62cdadb582
@@ -1632,8 +1632,7 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
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}
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/* The window below gives information about the connected clients
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* and also makes able to give money to them, kick them (if server)
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* and stuff like that. */
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* and also makes able to kick them (if server) and stuff like that. */
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extern void DrawCompanyIcon(CompanyID cid, int x, int y);
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@@ -1665,11 +1664,6 @@ static void ClientList_Ban(const NetworkClientInfo *ci)
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NetworkServerKickOrBanIP(ci->client_id, true, nullptr);
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}
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static void ClientList_GiveMoney(const NetworkClientInfo *ci)
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{
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ShowNetworkGiveMoneyWindow(ci->client_playas);
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}
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static void ClientList_SpeakToClient(const NetworkClientInfo *ci)
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{
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ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, ci->client_id);
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@@ -1726,13 +1720,6 @@ struct NetworkClientListPopupWindow : Window {
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}
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this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
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if (_network_own_client_id != ci->client_id) {
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/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed. */
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if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
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this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney);
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}
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}
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/* A server can kick clients (but not himself). */
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if (_network_server && _network_own_client_id != ci->client_id) {
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this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
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